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Old Feb 09, 2005, 08:06 PM // 20:06   #1
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During your time reading the various Guild Wars forums and playing in the game you will come across terms or acronyms you may not understand or just never heard before. Below is a glossary of terms compiled by various members of the community and myself to help you out. This glossary will also be updated and tweaked as the community evolves.


adrenaline-a warrior exclusive feature used for some of their skills. Is built up by hitting foes and can be lost over time if you dont take action

afk-away from keyboard

aggro-refers to aggresive mobs that will attack if you get close enough, also used as the action of mobs attacking

AL-Armor Level

all call-the name of the testing events run by ArenaNet for the alpha/beta players

alphas-the players in the closed test of Guild Wars

aoe(ae)-Area of Effect(Area Effect)

Anet-shortned verion of ArenaNet

Arena-The Gladiator's Arena

atts-attributes

avatar-the character, or toon that the player uses in the game

beta-the stage of development after the alpha portion of the game

BiP-Blood is Power. One of the most popular skills in the game, belongs to Necromancers

caller(target caller)-the person in the group who selects targets

cap-refers to the level cap of 20 in the game. Also used to tell a teammate to capture the relic on a PvP map

cape-players participating in PvP will have these on. If that player is in a guild their guild colors and logo will be part of the cape(tabard)

chat channels-refers to the areas of the UI used to communicate with other players. It's seperated into All,Guild,Team,Whisper, and Trade chat channels.

CC-crowd control

crafter-NPCs that make weapons,armor, or charms in the game

ctf-capture the flag

dd-direct damage

DOT-damage over time

dp-death penalty. The opposite of morale. A loss in hp and energy. There are two ways to gain dp. Rangers that use nature rituals will obtain 5%dp. Dying in PvP or PvE missions give you a 15%dp. The maximum dp you can have is 60%. Killing players in PvP or monsters in PvE will lower your dp. Morale boosts also will lower it

dias-the small platform on some PvP maps where you must escort the ghostly hero

district-The instanced area of the game world where people are. For example, there may be a person in Lion's Arc district 1 and another in Lion's Arc district 2

dps-damage per second

DF-Divine Favor.The primary attribute for a monk

downtime-the amount of time when a skill cannot be fully used. In most cases it is the addition of the recharge time of the skill and the casting time. For example, the Mesmer's Diversion skill has a 2 second casting time and a 5 second recharge time. It has a 7 second downtime till its in play

EA-explorable area. The areas outside of the main cities and mission outposts

elite skills-skills in the game that have this tag can be the only one of this kind in your skill bar. Basically you can't have more than one elite skill in your skill bar at a time,even if they are from different classes. For example, the monk spells Healing Hands and Aura of Faith both cant be on your skill bar. Likewise Healing Hands and Throw Dirt, a Ranger skill, both cant coexist on your skill bar

energy-the resource used to cast spells and use skills by all classes in the game. It can be regenerated

EoE-Edge of Extinction, a Ranger's nature ritual. Got its own spot here since you will hear people complain about it alot in PvP

ES-Energy Storage

exhaustion-a self-inflicted condition on some of the Elementalist's spells. It lowers their maximum energy supply by 10. It is a temporary status and 1 point of maximum energy is regenerated every 3 seconds

fame-points given to players for winning battles in the Tombs. There are also fame ranks for whenever your character hits a certain number of fame points. The staff they are wielding in the outpost of the tombs will change appearance

FC-Fast Cast

flag runner-the person on the team designated to carry the flag on King of the Hill type maps

focus-equipment that grants the user extra energy to their maximum energy pool.

FS-For Sale

FT - For Trade

ganking-(priest)-killing of the enemy teams' priest. also called ninjaing, or to ninja a priest

gimp-classes or class combination that is weak in some way and is hard to play effectively

gpu-gold per unit

grip-the part you hold of a bow

GUI-graphical user interface. Basically the interface that the player uses to get things done in the game

GvG-Guild vs Guild

GW-Guild Wars

haft-handle for an axe

hex-a skill or spell that causes negative status

HH-healing hands. a popular monk spell in Guid Wars

HoH-Hall of Heroes

HOT-health over time

hp-health points

instance-refers to the area of the game where only you and a group of people are seperate from others

interrupt-using spells or skills to stop an enemies action

irc-internet relay chat. Fansites and guilds use this for communication among members. Alot of guilds and players hang out on irc

kiting-the art of avoiding damage by manually dodging, while still attack your enemy

KoTH-King of the Hill

LA-Lions Arc. One of the major cities in Guild Wars

ladder-refers to the GvG ladder in the game and on the Guildwars.com website

lfg-looking for group

LIFO-stands for Last In First Out. Usually used in reference to how enchantment removal targets a player with mulitiple enchantments running.

LoS-Line of Sight

mob-a group of monsters

morale-a boost to hp and energy. Acquired in various ways such as rifting or having your Ghostly Hero hold the dias for a preset amount of time. You can lose morale by dying and getting dp

npc-Non Player Character

outpost-the places where players will meet to form groups for missions or pvp competition

patrol(mob) that starts to attack you while you're already in a fight.

PBAoE(PBAE)-player based Area of Effect(Area Effect).Sometimes also called Point Blank Area of Effect

pips-these are the arrows on your health and energy bar. They can be positive(>>>) or negative(<<<), and a maximum of 10 arrows either way.

pommel-the handle for a sword

prep-preperation

pve(pvm)-player vs environment, sometimes called player vs monster

pvp-player vs player

PUG - Pick Up Group. A group of players who've formed a team without knowing each other beforehand or a team that includes such players.

pull-the action of drawing attention from a monster towards a character. Used to weaken mobs by attracting individual monsters and killing them.

nerf-the action of weakening a something in the game

nuke-the action of unloading alot spells causing high damage to a target

recharge(cooldown)-the amount of time until a skill can be casted

regen-refers to getting back energy or hp over time

rez-ressurect

rifting-refers to hunting Rift Wardens on the first map of the Tomb of Kings

rituals-short for nature rituals that the Ranger uses

rof-rate of fire

spam-casting the same spell over and over. Usually spells that have low cooldown are spammed

snare-a skill or spell that slows the movement of an enemy

tank-the character that will be absorbing damage for your team. Will usually aggro also

tombs-short for the Tomb of Kings

tourney-some people

train-the act of aggravating too many monsters and then running into the path of other players hoping they will get attacked also

TS-TeamSpeak

twink-outfitting a new character in top notch gear

SR-Soul Reaping

WaW - Worlds at War. A system where different worlds need to earn acess to certain bonus content in-game and are, therefore, in competition with each other.

wtb-willing to buy

wts-willing to sell

Vent-Ventrillo

Last edited by Blackace; Apr 26, 2005 at 09:57 PM // 21:57..
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Old Feb 09, 2005, 08:52 PM // 20:52   #2
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Very informative, thanks for the effort.
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Old Feb 09, 2005, 10:32 PM // 22:32   #3
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nice list...seem to have everything covered except perhaps kiting
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Old Feb 25, 2005, 01:30 AM // 01:30   #4
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pinkbar - Slang name for Conjure Phantasm.

rotty - Slang name for Rotscale.

resn - Monk's about to ressurect someone, so expect less Monk related things for the next 10-15 seconds.

drakelake - Area within Divinity Coast where there's 12 drakes to farm for rares.
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Old Feb 25, 2005, 03:02 AM // 03:02   #5
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train- as in a lot of warrior's following one monk is a war train
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Old Feb 25, 2005, 03:12 AM // 03:12   #6
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Great list. I hope you will expand on this as more terms are coined in the game.
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Old Feb 25, 2005, 03:14 AM // 03:14   #7
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Quote:
Originally Posted by Liquid
nice list...seem to have everything covered except perhaps kiting
<scratches head> okay, so what is it?

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Old Feb 25, 2005, 03:45 AM // 03:45   #8
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Kiting is running to avoid damage, especially from melee characters such as warriors. Best done by using snares and/or speed boosts to keep ahead of them. Rangers are great at kiting, using Pin Down to slow the warrior and turning around to deal damage occasionally while staying far enough away to prevent the warrior from ever being able to attack.
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Old Feb 25, 2005, 05:35 AM // 05:35   #9
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Hmm kiting from my online experience always used to be keeping someone at bay while trying hard to keep them comming for you. IE: On my Monk I try to kite one enemy warrior, I do this because one warrior interested in me is one less interested in anyone else. The strat behind kiting is to keep yourself close enough to the enemy so they keep comming at you (and don't give up, or perhaps get help), while minimizing damage taken. One warrior somewhat hitting a Monk is a lot better then one warrior pounding on your elem's, mesmer's, or other warriors. To successfully kite, you must every so often let the kite attack you, so they stay interested. Finding the balance between keeping the kite interested and minimizing the time/resources you waste on it is where the skill comes in.

To each his own I guess.
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Old Apr 26, 2005, 11:58 AM // 11:58   #10
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Quote:
Originally Posted by kunt0r
To each his own I guess.
Not really. What Freyas described is kiting, what you described is not. The key to kiting is not taking damage, if you are getting hit then you are not kiting (or you're not doing a very good job).

Nice list, should be helpful to a lot of new players.

You have the wrong definition of "mob" however. It's true that a mob is multiple targets, however in MMOGs if you say "mob" people usually think MOB, which is short for mobile, which is basically a moving NPC. The term was coined in MUDs and has evolved to mean any enemy NPC. So a "mob" is single enemy NPC.

I'd also just like to add something to aggro. It's also used as a way to identify who a mob is targeting. If a warrior is tanking and the mob is hitting him, then he "has aggro." If another character has caused the mob to change targets to them, they have "pulled aggro."

Edit: I read the date of the last reply as 4/25 somehow heh. Oh well.

Last edited by Zai; Apr 26, 2005 at 12:01 PM // 12:01..
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Old Apr 26, 2005, 01:43 PM // 13:43   #11
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I've also heard of MOB being used to mean Monster Or Badguy, which is once again singular. So you could effectively call a group of monsters a mob of mobs
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Old Apr 26, 2005, 05:40 PM // 17:40   #12
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WTT = Want To Trade
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Old Apr 26, 2005, 06:00 PM // 18:00   #13
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".. mob or badguy."

I'm pretty sure that definition came about from someone seeing "mob" and, not understanding its actual background, made up one to explain it.

I also think it's rather amusing that the acronym "mob" has the word "mob" in it.

Only reason I'm being so hardcore about this is 'cause I come from a MUD building background.
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Old Apr 26, 2005, 06:07 PM // 18:07   #14
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add = a patrol(mob) that starts to attack you while you're already in a fight.

example; A being your group, B being the particular mob that you've pulled, C being the patrol(mob) that you are not trying to pull.


A.......B...........<C

A shoots B and starts the Pull.

AB..............<C

AB are fighting, but C's still walking towards your group.

AB...<C, you now aggro C, giving you an ADD to the fight.

EDIT: seems like I can't have too many spaces in between spaces, so I'll use dots to show distance.

EDIT ADD:

FS - For Sell,
FT - For Trade,
Quote:
Originally Posted by Blackace
wtb-willing to buy

wts-willing to sell

Last edited by beJames; Apr 26, 2005 at 06:12 PM // 18:12..
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Old Apr 26, 2005, 06:55 PM // 18:55   #15
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Quote:
Originally Posted by Studio Ghibli
".. mob or badguy."

I'm pretty sure that definition came about from someone seeing "mob" and, not understanding its actual background, made up one to explain it.

I also think it's rather amusing that the acronym "mob" has the word "mob" in it.

Only reason I'm being so hardcore about this is 'cause I come from a MUD building background.
http://en.wikipedia.org/wiki/Mob_%28computer_gaming%29

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Old Apr 26, 2005, 09:52 PM // 21:52   #16
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ok going to edit this with your suggestions now

added:

patrol
FS
FT
kiting
chat channels

Last edited by Blackace; Apr 26, 2005 at 09:57 PM // 21:57..
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Old Apr 27, 2005, 05:23 AM // 05:23   #17
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Just was glancen at the list...

Imaginary Weapon for Mesmer... IW

Edit: Illusionary Weaponry, my bad
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Old Apr 27, 2005, 10:24 AM // 10:24   #18
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Very nice. Hopefully many people will see this fine list.
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Old Apr 28, 2005, 04:42 AM // 04:42   #19
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char = character
asc = ascalon
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Old Apr 28, 2005, 01:36 PM // 13:36   #20
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Quote:
Originally Posted by Blackace
caller(target caller)-the person in the group who selects targets
I'm familiar with all of your terms, coming from a moderate MMORPG background. This one I'll have to get used to...I'm used to calling these people the "Master Assist", or "MA" for short.
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